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- MAC WALTERS CREATOR OF GARRUS MAC
That's something that we always took very seriously in the opening days of planning out Mass Effect was the science should matter. Star Wars is great, but it is very much science fantasy, right? Sort of being able to take science fiction seriously again I think was a big part of it. I know Casey Hudson was a huge fan of Aliens, Blade Runner, and that was a lot of his motivational space offers that sort of hearkening back to the 80s, and I think he wanted to do something that was a little bit more mature, a little bit more for the adult side of things, and something that was also a little bit more hard science.Ĭasey is an engineer. I think that just is one of the things that drove us. I mean it's so huge, and there's just so many stories you can tell in it. Yeah, you know I think a lot of the vision for Mass Effect: Andromeda probably was inspired by the fact that we got to work on something as amazing as a Star Wars franchise. Why was it a sci-fi RPG that you wanted to go into again? What was the thinking of from going from a massive sci-fi property into being like, let's make a massive sci-fi property? Surely that must have been like an incredible feat and daunting task for you guys to come up with. You guys started working on Mass Effect after KotOR. And now the helm of the ship at Mass Effect: Andromeda, so exciting times. Then on Mass Effect 2 and on Mass Effect 3 as well.
I started as a senior writer on Mass Effect 1. I've been with it since the very beginning. I'm the creative director for the Mass Effect franchise.
MAC WALTERS CREATOR OF GARRUS MAC
Mac Walters: Just my history with it, the last 12 years of my life?Ĭan you just summarize that in about 10 seconds? Yeah, just a tiny small part of your life. Mac Walters: Just that little small thing? GameSpot: Can we start with an introduction and your history with the Mass Effect franchise? Mass Effect: Andromeda Lead Writer Cathleen Rootsaert Interview.Mass Effect: Andromeda Level Designer Chris Corfe Interview.Mass Effect: Andromeda Lead Designer Ian Frazier Interview.Mass Effect: Andromeda Producer Fabrice Condominas Interview.Mass Effect: Andromeda Level Designer and Space Lead Jessica Campbell Interview.Mass Effect: Andromeda Producer Michael Gamble Interview.Mass Effect Franchise Creative Director Mac Walters Interview.BioWare Montreal Studio Director Yanick Roy Interview.Further interviews are available through the links. The interview below features Mac Walters, creative director for the Mass Effect franchise.
MAC WALTERS CREATOR OF GARRUS FULL
In light of this, we decided to publish each of the interviews in full and make them available to anyone interested in reading more about the development of the game. While some of these interviews are featured in The Story of Mass Effect: Andromeda, a great deal of the interview material was unused. As part of this video feature, we travelled to Boston and spoke to various members of the development team, ranging from studio executives and writers, to designers and creative directors.
MAC WALTERS CREATOR OF GARRUS SERIES
The latest in GameSpot's documentary series explores the story behind Mass Effect: Andromeda and its developer BioWare Montreal.